Fast travel? When you have a spaceship? wtf is wrong with you. unless you mean something like light speed (Manual light speed), not just teleport to some planet on a 3d map or something
Everyone needs to stop wanting this to be NMS, that game is only good in that game. If you want this to be that go play that get your stupid ideas out of Bethesda games.
Multible Races with diffrent pros and cons. For instants you could play a Robotic race of ai that rose from worker bots, to independent civilians. For example playing as a robot could give advantages like not needing air food or water As for cons it could be negative views from other races, slower or diffrent healing, limited armor to put on.
Nothing that Todd Howard says can be trusted anymore to have any basis in reality. I'll simply wait and see what this game will be and how good its weldings are when it comes out and people start playing it. And for the love of all that is good in the world, STOP PREORDERING GAMES PEOPLE! Don't reward a company that has time and time again lied and swindled their customers.
"Godd Howard" just earned you a subscriber. I believe the character creation, progression, combat and VATS we have in Fallout 4 is the best we've had in the first-person Fallout franchise. I feel the studio has been interweaving the first person perspective with RPG elements since the beginning and I can't wait to see how they're next project iterates on the wonderful projects I've enjoyed thus far.
I think we'll not only have a Spaceship, but also a Spaceship that you build and modify yourself, with crew and more that might looks something like a mix between the settlement system in Fallout 4 and the building system in Space Engineers. I also think the guns in this game will be more moddable than in Fallout 4, allowing us to build a gun from scratch (as opposed to just modding a weapon that we find in the world). Fast Travel in this game might be a matter of space-jumping your ship.
@Jack M I think it will launch this year cause Bethesda pulled this trick a lot of times before. Fallout 4 announcement E3 2015, launched november 2015. Fallout 76 announcement E3 2018, lunched november 2018. Skyrim announcement 2011, launched november 2011!
Dude, I want it this year too but its unrealistic. Who's to say that 2022 wasn't their initial aim and covid fucked it up and won't be till 2023? We literally have nothing concrete to go by release date wise, so it could easily be 2022.
bethesda's combat systems, be it melee or with guns, lacks weight and impact, but I think the greatest improvement to combat moves and dodge system will come with TES VI. The greatest improvement with Starfield will probably be the new engine that supports vehicles
The problem with Bethesda is the engine. They are recycling the same Morrowind engine since 2002 for every game: Oblivion, Fallout 3, Skyrim, Fallout 4, Fallout 76...
RDR2 runs on the same engine as GTA 3, Modern Warfare 2019 runs on the same engine as the 2007 original, literally every game uses an updated version of an old engine. They just haven't updated it since skyrim, and majorly since oblivion.
Well I thought this video would offer more comprehensive ideas such as opinions on space settings, dynamic quest lines like the cut Skyrim Civil war quests or survival features. But instead we got what every other noob twelvie complains about on BGS twitter threads without really understanding or offerring any genuine input as to how to fix an issue or what the core of the problem is. Like "fix bugs" (yeah that never occured to anyone), "new engine"(this one always makes me lol) or "make AI better" (without understanding why BGS radiant AI is both one of its best designs and weakest implementations.). Or "change the combat system to one that I prefer even if the concepts I like are incompatible", and "Change your RPG style to one that conforms to my interpretation of 'real RPGs'".
I'd like to see an overhaul to the settlement system in fallout 4 be made here. With new worlds it seems ripe for a similar settlement system, but on planets. So an overhauled version that allows for both passive and active involvement in the settlement process. One thing that modders didn't delivery was a democracy or other governmental mod. I'd like to see something like it set up in the new starfield game.
@CheekyKnob yeah though to some extent I liked the more hands on building mode. Which is why I put in the above comment that it should feature both systems. The more passive system of sim city and the more active system like in Fallout 4. Though one thing that needs fixing is the AI pathing for settlements. I would construct apartment buildings and the AI would not know how to react to how the structure was built.
If they use settlements then I hope they make it like the "Sim Settlement" mod where all you have to do is place down plots and the settlers build their homes, farms, and businesses so it won't be us constantly checking up on everything in person and all you have to do is just upgrade, like a mayor sort of.
I hope Starfield is nothing like Fallout or Outer Worlds. I hope it's more modern in every single way and I hope it has it's own identity so we don't call it a space Fallout game. Outer World was not that great and to see Starfield just be more of the same, I'd be very disappointed because with next gen gaming here we expect games to make advances and sadly Fallout games really didn't do that at all last gen.
Why are you speaking for what WE want? They can make it however they want, they are smarter than you. They make complicating products for us and you just make a video of it and tell us
I want them to take their time with this.. Don't even show us gameplay until it's ready we don't want another Cyberpunk situation. There is currently no expectation at the moment which is good.
Wouldn't it be funny if they actually tried something different and everyone will be disappointed because they wanted Elder Scrolls/Fallout in space. Like perhaps the reason they went for a new IP is to break away from the Elder Scrolls/Fallout formula
Maybe find a Planet filled with Actual Alien Bugs and a Tape/ Recording talking about how the People were able to trap the Bugs on that planet preventing them from reaching all the other planets and parts of space
One thing I DO NOT WANT is having to repair equipment. Skyrim and Fallout did right by abandoning this mechanic. It was put into the Outer Worlds and my opinion is it can go right the fuck back out. I like crafting shit. I don't like having to sit there repairing armor and weapons. What I DO WANT is the ability to customize everything. Just everything. Fallout 4 was a step in the right direction but didn't go far enough. I want to be able to build towns, I want to build bases, I wanna build my damn ship and customize it.
I’m keeping my expectations in check when it comes Starfield since we still know almost nothing about it. I don’t want to see another CP2077 situation where their ambition exceeds their grasp. When it comes to exploration maybe they’ll be able to find a sweet spot between procedural and handcrafted worlds to help avoid the repetitive sameness of Daggerfall. They have hinted at a more “realistic” science fiction which doesn’t trivialize the dangers of space, so maybe the main focus won’t even be planetary. As a huge sci-fi fan I’d be fine with exploring huge torus space station habitats or if there are planets maybe we’d be able to visit a wide variety of habitable biomes dotting the landscape separated by toxic, hostile environments requiring space suits to survive. These biomes could be a little bit like Fallout vaults with their own internal politics and micro-cultures. Many possibilities, but there are also practical limitations every studio has to grapple with, so I'm just going to maintain an open mind and hope for the best.
@AP13P Yeah, it’s smart to keep things under wrap until the game is almost complete. It should help keep the hype from getting out of control to unrealistic levels.
I hope you wont be someone who is going to save the universe or a chosen one destined for god know what ... just a normal dude who can be involved in the events as it unfold and have the liberty to decide the degree of such involvement. an economy system such as universal currency and local one as there will be different civilizations hopefully and different mega cities. Strong mining system and complete freedom to build/customize your own ship or buy/steal one.
I really think that a lot of the popular opinions about Bethesda are very overblown and overly focused on the wrong things. For starters a lot of games launch with bugs, but personally I almost never see bugs in Skyrim or Fallout 4. By comparison Fallout: NV is way way worse. In terms of how melee feels in Bethesda games, again Skyrim and Fallout 4 feel fine to me. And guns in general are excellent in Fallout 4. Especially if you use VATS. There is a ton of different AI behaviour, different weak points, and the Special/Perk system does a great job of letting you decide how to play. In terms of player character I think it's always a mistake to go down the middle. Either go with a specific character like Gelalt in The Witcher or a blank slate like the courier in NV. Fallout 4 is in a weird middle ground where you can name your character, set their appearance and their skills. But then you have a specific job, family, and lifestyle at the start of the game. It's just weird that you can play as a soldier with 1 endurance or a lawyer with 1 Intelligence and 1 charisma. And that no matter what dialogue options you pick you pretty much always exhibit the same personality.
That final bug that was shown in Skyrim was a poor example considering I've only seen it occur when mods have installed or when I failed to remove the mods correctly and there was altered files. Could've shown the flying mammoths, that's always a funny bug.
Agreed. One of the most important parts for me. After all, why have companions if they act like brick walls. Also, I hope they can interact with the story, and the choices you can make.
If you look around carefully, we have quite a bit info about TES 6, for example that it will very likely take place in Hammerfell. It's the god damn wait time that gets me.
Personally I have no problems with Bethesda’s current creation engine I actually think it gives the games more personality but I can also see why people want change
Bethesda has their work cut out for them if they plan on amounting to the level of gameplay flexibility that games like Star Citizen and Elite Dangerous offer.
I'm hoping there is ship stuff but I'm hoping there is a lot of boots on the ground action whether that be boarding ships or exploring a planet. It doesnt need to try to match Star Citizen cause we know that's a tall order. But they got the numbers and resources to maybe get close.